Saturday, July 18, 2009

Renaissance SPACE RULES

Remaining Renaissance Notes:

Space Rules:
* Perspective - create architectural space, illusion of distance for Exterior and Interior space
- aerial - two tones close on the value scale, dark next to dark, light next to light
- high contrast/high colour, strong complementary colours
- create foreground
eg St Catherine stand out from the background, indicates not of this world, not real.
* Overlapping
* Progression of size - Big=near, Small=far
* Position on Picture Plane - Down=close, Up=far
* Foreshortening, Modeling of Form through dark and light contrast
* Use of Drapery to create illusion of 3D architecture
* Transparency, front of and under
* High Contrast & Framing
Geometric Shapes-Sharp edge=come forward
Organic Shapes-Soft edge=recedes
-Reversing space rules: intense colour in background as in foreground. 20th C purposely reversed space rules to tell you picture plane is flat, is a painting.
No longer say, dark goes back, light goes forward....only in relation
-Painting flesh, a suggested formula
Process of painting darks and then lights over a toned canvas
Map out shadow areas [burnt umber, burnt sienna, very dark thinly applied for transparency]

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